Electronic game for computer or slot machine

ABSTRACT

An electronic game for interactive play on a screen of a slot machine, gaming machine, computer or the like wherein the game comprises a display having a plurality of icons, symbols, numbers or the like displayed in a plurality of rows and columns initially in two dimensions; wherein the rows and columns combine to form a predetermined two dimensional shaped display such as a square, rectangle, triangle, wherein each of the rows include one or more of the symbols, letters, icons, numbers, whereupon, when one or more of the columns spin in a generally vertical plane responsive to a spin command and at the completion of said spinning in said vertical plane and contingent upon a required result, at least one said rows are capable of spinning in a generally horizontal plane; wherein at the conclusion of said spinning of the rows a player obtains a random symbol or combination of said symbols, letters, numbers, icons, the combination being compared to a predetermined pay or win table or data base to determine the outcome of said game. A game wherein the symbols undergo temporary transformation from two or three dimensional display is also disclosed.

BACKGROUND

[0001] The present invention relates to electronic games of chanceadapted for playing on a slot machine or computer or othercommunications device and more particularly relates to a game using arow or rows of symbols or columns of symbols wherein the symbols in saidrow or rows spin individually or together in a horizontal plane and thesymbols in said columns spin individually or together in vertical planesuntil a predetermined symbol or combination of symbols is achievedaccording to a predetermined pay or win table.

PRIOR ART

[0002] The electronic game industry has been expanding at a rapid ratedue in particular to the rapid expansion of the internet and the ease ofaccess to such facilities as electronic games of chance that theinternet makes widely accessible provides. This has spawned a growingdemand for games for pure entertainment or for gaming as a result ofwhich there has been a wide variety of games produced. The challenge inthe electronic game industry is to create games which are novel, willsatisfy the community demand for entertainment and particularly in linereadily accessible internet entertainment and with the requisite levelof intellectual stimulation, free games, bet returns and consumerinterest. To attract consumers to play slot, computer and internetgames, game creators have incorporated rewards, bonuses such as bonusand feature games and the like into the games. Bonuses and rewards maybe awarded in a variety of ways such as but not limited to choosingsymbols and betting on combinations which are then compared to a pay orwin table.

INVENTION

[0003] The present invention seeks to provide an alternative electronicgame of chance suitable for playing on a computer, communications deviceand/or slot machine including gaming machines. More particularly theinvention provides an interactive electronic game in which a participantmay interact by placing fictitious wagers on a random outcome forentertainment or material gain. The game in all its forms provides aplayer with a wide variety of options within the game framework and maybe played on a personal computer, gaming or slot machine or othercommunications device capable of accessing the internet.

[0004] More particularly the invention provides an electronic noveltygame of chance in which symbols and/or shapes carrying the symbols morph(change) from two dimensions prior to spinning to three dimensions whilespinning. This gives the impression to the player that the symbols arein space and out of the two dimensional plane of the display on whichthe symbols are presented.

[0005] In one broad form the present invention comprises; an electronicgame for interactive play on a screen of a slot machine, gaming machine,computer or the like wherein the game comprises a display having aplurality of icons, symbols, numbers or the like, displayed in aplurality of rows and columns initially in two dimensions; wherein saidrows and columns combine to form a predetermined two dimensional shapeddisplay such as a square, rectangle, triangle, wherein each said rowsincludes one or more said symbols, letters, icons, numbers, whereupon,when one or more said columns spin in a generally vertical planeresponsive to a spin command and at the completion of said spinning insaid vertical plane and contingent upon a required result, at least onesaid rows are capable of spinning in a generally horizontal plane;wherein at the conclusion of said spinning of said rows a player obtainsa random symbol or combination of said symbols, letters, numbers, icons,the combination being compared to a predetermined pay or win table ordata base to determine the outcome of said game.

[0006] According to one embodiment, the two dimensional screen displaycomprises three horizontal rows and three vertical rows with each rowcomprising three symbols or numbers. The rows are initially presented intwo dimensions and in response to a spin command one or more said rowsassumes a three dimensional configuration and initially rotates in avertical plane. A random display results from the vertical spinning ofsaid rows. A participant may nominate a row or rows to spin in ahorizontal plane in order to match symbols presented by rotation of saidrows in the vertical plane.

[0007] In a broad form of the method aspect the present inventioncomprises;

[0008] a method for playing an electronic game displayed on a screen ofa slot machine computer or the like; the game comprising a screendisplay having a plurality of icons, symbols, numbers or the like,displayed in a plurality of rows and columns initially in two dimensionswherein said rows and columns form a predetermined two dimensional shapesuch as a square, rectangle, triangle, wherein each said rows includesone or more said symbols, icons, numbers, wherein each said icons,symbols, numbers or rows are capable of a transformation into threedimensions individually or collectively and spinning in threedimensions;

[0009] the method comprising the steps of:

[0010] a) effecting a spin command to cause one or more said rows tospin in a generally vertical plane responsive to said spin command;

[0011] b) allowing said rows to spin to a halt such that rows of randomsymbols, icons, numbers or the like are displayed in two dimensions

[0012] c) at the completion of said spinning in said vertical plane andresponsive to a spin command causing at least one said rows to appear inthree dimensions and spin in a generally horizontal plane; wherein atthe conclusion of said spinning of said rows a player obtains a randomsymbol, icon or number or combination of said symbols, numbers, icons,the combination being compared to a predetermined pay or win table ordata base to determine the result of said game.

[0013] In another broad form of the method aspect, the present inventioncomprises;

[0014] a method of playing an electronic game on a slot machine gamingmachine, computer or

[0015] the like; wherein the method comprises the steps of,

[0016] a) presenting in two dimensions a plurality of vertical andhorizontal rows of symbols;

[0017] a) effecting a spin command to cause one or more said rows tospin in a generally vertical plane responsive to said spin command;

[0018] b) allowing said rows to spin to a halt such that rows of randomsymbols, icons, numbers or the like are displayed in two dimensions

[0019] c) at the completion of said spinning in said vertical plane andresponsive to a spin command causing at least one said rows to appear inthree dimensions and spin in a generally horizontal plane;

[0020] d) wherein at the conclusion of said spinning of said rows,displaying random symbol, icon or number or combination of said symbols,numbers, icons, the symbol, icon or combinations being compared to apredetermined pay or win table or data base to determine the result ofsaid game.

[0021] According to a preferred embodiment, when said rows spin in saidvertical or horizontal plane each said row is presented in threedimensions and spins in a three dimensional space. Preferably, each saidsymbol is initially provided on a two dimensional shape such as a squareand when a spin command is issued, each shape and row formed by aplurality of said two dimensional shapes assume a three dimensionalconfiguration until the spinning ceases whereupon said shapes return toa two dimensional presentation.

[0022] In another broad form of the method aspect the present inventioncomprises,

[0023] a method of playing an electronic game on a slot machine, gamingmachine, computer or

[0024] the like; wherein the method comprises the steps of;

[0025] a) presenting in two dimensions a display comprising a pluralityof vertical and horizontal rows of shapes each bearing two dimensionalsymbols;

[0026] b) effecting a spin command to cause one or more said rows tospin in a generally vertical plane responsive to said spin command andso that each said row undergoes a transformation so that each rowappears in three dimensions as each said row is spinning;

[0027] c) allowing said rows to spin to a halt such that rows of randomsymbols, icons, numbers or the like are displayed in two dimensions;

[0028] d) at the completion of said spinning of said rows in saidvertical plane and responsive to a spin command causing at least onesaid rows to spin in a generally horizontal plane and to appear in threedimensions;

[0029] e) wherein at the conclusion of said spinning of said rows,displaying in two dimensions a random symbol, icon or number orcombination of said symbols, numbers, icons and comparing the symbol,icon or combinations of said symbols icons or numbers to a predeterminedpay or win table or data base to determine the result of said game.

[0030] According to one embodiment, said rows initially spinsimultaneously then stop spinning in succession from the top to thebottom, from left to right or from right to left such that the row orrows which are spinning are displayed in three dimensions and as eachrow comes to a halt, the symbols, icons, number in said rows aredisplayed in two dimensions whereupon the resultant two dimensionaldisplay is compared to a win or pay table or data base to determine andoutcome of said game.

[0031] In another broad form the present invention comprises;

[0032] an interactive electronic game for display on a screen of a slotmachine, gaming machine or computer; the game display comprising in twodimensions vertical and horizontal and vertical rows of symbols, icons,numbers or the like; wherein said display includes three horizontal rowshaving four symbols each mounted on a two dimensional object and fourvertical rows each having symbols mounted on a two dimensional objectwherein one or more said rows spin initially vertically, and undergo atransformation from two dimensions prior to spinning to three dimensionsduring spinning, said rows returning to two dimensions at the cessationof spinning whereupon a subsequent spin command causes said rows to spinin a horizontal plane again transforming from two to three dimensionsupon execution of a spin command wherein when spinning stops symbols aredisplayed randomly and may be compared to a pay or win table or database thereby providing an outcome for said game.

[0033] According to an alternative embodiment, the game provides afeature whereby each said symbols are initially displayed on an objectin two dimensions and during or after a spin command said objectundergoes a conversion to three dimensions during execution of a spincommand, the object returning to two dimensions at the termination ofsaid spinning thereby displaying a random arrangement of said symbolswhich may be compared with a win or pay table or data base. The displayis arranged such that a player may elect to play one or more of therows.

[0034] In another broad form the present invention comprises:

[0035] a game for playing on an electronic device such as a slotmachine, computer or the like:

[0036] the game comprising rows of symbols or numbers disposed in aplurality of parallel and/or intersecting rows; wherein each symbol ornumber or row of symbols or numbers is capable during the course ofplaying the game of undergoing a temporary transformation ordisplacement from a two dimensional start display to a three dimensionaloperating display; whereupon said display returns to a two dimensionalarray of random symbols; the outcome of the game determined by acomparison of said random display with a pay or win table; wherein aparticipant may make a wager on the random outcome wherein the object ofthe game requires a player to achieve on a second and any subsequentscreen displays like symbols or numbers in any row or in predeterminedpositions in said rows. Preferably, the game is provided via theinternet to an unlimited number of remote participants.

DETAILED DESCRIPTION

[0037] The present invention will now be described in more detailaccording to preferred but non limiting embodiment and with reference tothe accompanying illustrations wherein:

[0038]FIG. 1 shows an elevation view of a typical three row game displayaccording to a known game screen.

[0039]FIG. 2 shows a game screen with columns of symbols spinning in avertical plane according to one embodiment of the invention.

[0040]FIG. 3 shows an alternative game display screen according to analternative embodiment of the invention.

[0041] Referring to FIG. 1 there is shown a two dimensional display 1which is of a known type. The display comprises three rows 2, 3, and 4which include a variety of game symbols, numbers, icons etc which arerandomly displayed, in this case five across, in each row such that aplayer may as an object of the game achieve matched symbols in one ormore rows or a trigger symbol or symbols which may trigger a feature.Any symbols, icons or numbers may be used on each row. In the exampleshown in FIG. 1, a player has the possibility of achieving five of akind if all symbols on the two dimensional display are the same. Theplayer may elect to play each row or all rows or row combinations. Gamescreen 1 also includes a balance win and bet display and other featuresincluding a pay table, option as to number of lines to bet on and a spincommand button. These latter features are typically found on knownelectronic game displays of this type.

[0042] Although FIG. 1 shows a display having three horizontal rows andfive vertical columns, it will he appreciated by those skilled in theart that a display of potentially any number of combined rows andcolumns can be employed with the only limitation being the size of thescreen display. The display could have between 3-20 rows with the objectof the game to match as many symbols as there are symbols available onthe display face. According to one embodiment, there will be three rowsand three columns. An example of this latter embodiment is shown in FIG.2.

[0043]FIG. 2 shows a game screen 5 displaying symbols in three rows 6,7, and 8 and three columns, 9, 10 and 11 according to one embodiment ofthe invention. Game screen display 5 is characterized by the fact thatcolumns 9, 10 and 11 are capable of rotation in an essentially verticalplane. Rotations of this type in two dimensions are known. Howeveraccording to the embodiment shown each column is, while rotating,capable of presenting in three dimensions. Thus column 9 is shownmorphing from a two dimensional state to a three dimensional stateduring execution of a spin command. Column 9 would, prior to spinning,have the two dimensional appearance of column 11 and as spinningcommences, column 9 would gradually take on the appearance of column 10and then finally the appearance of column 9. In full spin mode eachcolumn which may spin in unison, individually or in staggered fashion,will present an appearance as if the symbols have left the plane of theinitial two dimensional display.

[0044]FIG. 3 shows a game screen 15 displaying symbols initially inthree rows 16, 17, and 18 and three columns, 19, 20 and 21 according toan alternative embodiment of the invention. Game screen display 15 ischaracterized by the fact that rows 16, 17 and 18 are capable ofrotation in an essentially horizontal plane. According to the embodimentshown, each row is, while rotating, capable of presenting in threedimensions. Thus for example row 18 is shown morphing from a twodimensional state to a three dimensional state during execution of aspin command. Row 18 would, prior to spinning, have the two dimensionalappearance of row 16 and as spinning commences, row 18 would graduallytake on the appearance of row 17 and then finally the appearance of row18. In full spin mode each row which may spin in unison, individually orin staggered fashion, will present an appearance as if the symbols haveleft the plane of the initial two dimensional display.

[0045] In addition to use on slot machines, the game may be adapted forpersonal computers via the internet or for individual play.

[0046] The primary object of the game is to match symbols on the displayfollowing a play with a pay or win table. Following a play, the playerreceives on the display a random fall of numbers or symbols which payaccording to the pay table. According to one embodiment, the initialscreen which is displayed to the player comprises a two dimensionalarray of symbols and/or numbers arranged in rows which includehorizontal and vertical rows. The payout table may be based on a resultwhich allows predetermined symbols and/or numbers to be displayed in anyposition on the face of the final display and in any row. According toone embodiment when a play is executed, vertical rows 9, 10 and 11 asshown in FIG. 2 spin individually or in unison about a horizontal axis.Prior to the execution of the spin command, the rows are displayed intwo dimensions but upon execution of the spin command the vertical rowsundergo the aforesaid morphing transition and spin in three dimensions.

[0047] The vertical and horizontal rows may be arranged to spinindividually or concurrently. As each row or column spins, multiplefaces are displayed on the three dimensional shape created. Once thespinning has halted the display is restored to two dimensions as shownin FIG. 1 resulting in a random display of symbols, icons, letters ornumbers. The display 15 of FIG. 3 is a feature spin wherein a player mayactivate spinning-of horizontal rows 16, 17 and 18 in a horizontalplane. A player may elect to retain a row or column bearing the resultof the vertical spin of rows and spin the remaining rows. In this waythe display presents a morphing transition which resembles a Rubicscube. According to the invention, the display may initially appear intwo dimensions following which a morphing transition reveals threedimensional components bearing the symbols and/or numbers. The rows mayrotate in planes at an angle to the horizontal or in horizontal planesor the individual symbols or the symbols may pop out, rotate and return.

[0048] The number of symbols or numbers on the display will determinethe statistical outcome of the game and the number of like symbols ornumbers of the same kind will determine the win and/or payout.Preferably the outcome of a game is entirely random.

[0049] According to an alternative embodiment, the typical game may havean additional feature whereby a predetermined event during an initialplay will trigger a second game state and possibly a number ofsubsequent game states wherein a shape bearing one or more of thesymbols move individually from a two dimensional display to anoutstanding three dimensional display. According to an alternativeembodiment, a screen displays a single symbol or object such as a cubebearing the symbol outstanding from the two dimensional plane. In thisembodiment, when a spin command is executed, a predetermined singlesymbol will outstand in three dimensions from the plane of the displayand will itself spin as a three dimensional shape. When a game state istriggered, the screen display will reel change to a new image or form ofpresentation and generally undergoes a physical transformation. In eachform of game, the player may wager on a random outcome which at thecompletion of spinning will be displayed in two dimensions. The gamesmay be adapted as a skills game for one or multiple players at the sameor remote locations.

[0050] It will be recognized by persons skilled in the art that numerousvariations and modifications may be made to the invention as broadlydescribed herein without departing from the spirit and scope of theinvention.

The claims defining the invention are as follows: 1 An electronic gamefor interactive play on a screen of a slot machine, gaming machine,computer or the like wherein the game comprises a display having aplurality of icons, symbols, numbers or the like, displayed in aplurality of rows and columns initially in two dimensions; wherein saidrows and columns combine to form a predetermined two dimensional shapeddisplay such as a square, rectangle, triangle, wherein each said rowsincludes one or more said symbols, letters, icons, numbers, whereupon,when one or more said columns spin in a generally vertical planeresponsive to a spin command and at the completion of said spinning insaid vertical plane and contingent upon a required result, at least onesaid rows are capable of spinning in a generally horizontal plane;wherein at the conclusion of said spinning of said rows a player obtainsa random symbol or combination of said symbols, letters, numbers, icons,the combination being compared to a predetermined pay or win table ordata base to determine the outcome of said game. 2 A game according toclaim 1 wherein each said icons, symbols, numbers or rows are capableindividually, sequentially or collectively of a transformation from twodimensions into three dimensions during spinning in said vertical orhorizontal planes. 3 A game according to claim 2 wherein the twodimensional screen display comprises three horizontal rows and threevertical rows with each row comprising three symbols, icons, lettersand/or numbers. 4 A game according to claim 3 wherein said rows andcolumns are initially presented in two dimensions wherein said columnsinitially rotate in a vertical plane and in response to a spin commandone or more said rows is capable of rotation in a horizontal plane. 5 Agame according to claim 4 wherein a game participant may nominate acolumn or columns to spin in a vertical plane and/or a row or rows tospin in a horizontal plane in order to match symbols presented byrotation of said columns in the vertical plane. 6 A game according toclaim 5 wherein a random display results from the vertical andhorizontal spinning of said rows. 7 A game according to claim 6 whereinin a full spin mode each row or column may spin in unison with anotherrow or column, individually or in staggered fashion. 8 A game accordingto claim 7 wherein during rotation of said rows or columns at least onesaid symbols rows or columns, will present an appearance as if thesymbols are outstanding from a plane of the initial two dimensionaldisplay. 9 A game according to claim 8 wherein, a player may elect toretain a row bearing the result of the vertical spin of rows and spinthe remaining rows. 10 A game according to claim 1 or 9 wherein a gamemay have an additional feature whereby a predetermined event during aninitial game play will trigger a second game state and possibly a numberof subsequent game states wherein a shape bearing one or more of thesymbols move individually from a two dimensional display to anoutstanding three dimensional display. 11 A game according to claim 10wherein a screen displays a single symbol or object such as a cubebearing a symbol which to the player has an appearance of outstandingfrom the two dimensional plane of said display in three dimensionsduring spinning of said rows or columns. 12 An interactive electronicgame for display on a screen of a slot machine, gaming machine orcomputer; the game display comprising in two dimensions vertical columnsand horizontal rows of symbols, letters, icons, numbers or the like;wherein said display includes at least three horizontal rows having aplurality of symbols each mounted on a two dimensional screen displayobject and at least three vertical columns each having symbols mountedon a two dimensional screen display object; wherein, one or more saidcolumns spin initially vertically, and undergo a transformation from twodimensions prior to spinning to three dimensions during spinning, saidrows returning to two dimensions at the cessation of spinning whereupona subsequent spin command causes said rows to spin in a horizontal planeagain transforming from two to three dimensions upon execution of a spincommand wherein when spinning stops symbols are displayed randomly andmay be compared to a pay or win table or data base thereby providing anoutcome for said game. 13 An interactive game according to claim 12,wherein the game provides a feature whereby each said symbols areinitially displayed on an object in two dimensions and during or after aspin command said object undergoes a conversion to three dimensionsduring execution of a spin command, the object returning to twodimensions at the termination of said spinning thereby displaying saidrandom arrangement of said symbols which may be compared with said winor pay table or data base. 14 An interactive game according to claim 13wherein, the display is arranged such that a player may elect to playone or more of the rows or columns. 15 An interactive internet game forplaying on an electronic device such as a computer or the like: the gamecomprising symbols, icons, letters or numbers disposed in a plurality ofparallel and/or intersecting rows and columns; wherein each symbol ornumber or row of symbols or numbers is capable during the course ofplaying the game of undergoing a temporary transformation ordisplacement from a two dimensional start display to a three dimensionaloperating display: whereupon said display returns to a two dimensionalarray of random symbols; the outcome of the game determined by acomparison of said random display with a pay or win table; wherein aparticipant may make a wager on the random outcome. 16 An internet gameaccording to claim 15 wherein a player attempts to achieve on a secondand any subsequent screen displays like symbols or numbers in any row orcolumn or in predetermined positions in said rows or columns. 17 Aninternet game according to claim 16 wherein a participant may nominate arow or rows to spin in a horizontal plane in order to match symbolspresented by rotation of said columns in the vertical plane. 18 Aninternet game according to claim 17 wherein in full spin mode each rowwhich may spin in unison, individually or in staggered fashion, willpresent an appearance while spinning as if the symbols have left theplane of the initial two dimensional display. 19 An internet gameaccording to claim 18 wherein a player may elect to retain a columnbearing the result of a vertical spin of columns or a row bearing theresult of a horizontal spin of rows and spin the remaining respectivecolumns or rows. 20 An internet game according to claim 19 wherein agame may include an additional feature whereby a predetermined eventduring an initial play will trigger a second game state and possibly anumber of subsequent game states wherein a shape bearing one or more ofthe symbols, icons, letters or numbers move individually from a twodimensional display to an outstanding three dimensional display. 21 Aninternet game according to claim 20 wherein, a screen displays at leastone single symbol or object of a row or column such as a cube presentingthe symbol outstanding from the two dimensional plane when a column orrow executes a spin command. 22 A method for playing an electronic gamedisplayed on a screen of a slot machine computer or the like; the gamecomprising a screen display having a plurality of icons, symbols,letters, numbers or the like, displayed in a plurality of rows andcolumns initially in two dimensions wherein said rows and columns form apredetermined two dimensional shape such as a square, rectangle,triangle, wherein each said rows includes one or more said symbols,letters, icons, numbers, wherein each said icons, symbols, numbers orrows are capable of a transformation into three dimensions individuallyor collectively and spinning in three dimensions and subsequentlyreturning to two dimensions at the cessation of said spinning; themethod comprising the steps of: a) effecting a spin command to cause oneor more said columns to spin in a generally vertical plane responsive tosaid spin command; b) allowing said columns to spin to a halt such thatrows of random symbols, icons, numbers or the like are displayed in twodimensions c) at the completion of said spinning in said vertical plane,applying a spin command causing at least one said rows to spin in agenerally horizontal plane and to appear in three dimensions during saidspinning; and d) at the conclusion of said spinning of said rowspresenting a player with a random symbol, letter, icon or number orcombination of said symbols, letters, numbers, icons, the combinationbeing compared to a predetermined pay or win table or data base todetermine the result of said game. 23 A method of playing an electronicgame on a slot machine gaming machine, computer or the like; wherein themethod comprises the steps of, a) presenting in two dimensions aplurality of vertical columns and horizontal rows of numbers, icons,letters, symbols or the like; a) effecting a spin command to cause oneor more said columns to spin in a generally vertical plane responsive tosaid spin command; b) allowing said columns to spin to a halt such thatrows of random symbols, icons, letters, numbers or the like aredisplayed in two dimensions c) at the completion of said spinning insaid vertical plane and responsive to a spin command causing at leastone said rows to spin in a generally horizontal plane and appear inthree dimensions during said spinning: d) wherein at the conclusion ofsaid spinning of said rows, displaying random symbol, letter, icon ornumber or combination of said symbols, numbers, icons, the symbol, iconor combinations being compared to a predetermined pay or win table ordata base to determine the result of said game. 24 A method according toclaim 23 wherein said icons, letters, numbers or symbols present eitherindividually or collectively in three dimensions at the commencement ofsaid spinning and revert to two dimensions at the completion of saidspinning. 25 A method according to claim 24 wherein, each said symbol isinitially provided on a two dimensional shape such as a square and whena spin command is issued, each shape and row formed by a plurality ofsaid two dimensional shapes assume a three dimensional configurationuntil the spinning ceases whereupon said shapes return to a twodimensional presentation. 26 A method according to claim 25 wherein thetransformation from two to three dimensions during spinning gives theappearance to a player that the symbols, letters, icons, numbers or thelike leave the plane of a display on which said numbers, letters, icons,symbols are presented. 27 A method of playing an electronic game on aslot machine, gaming machine, computer or the like; wherein the methodcomprises the steps of: a) presenting in two dimensions a displaycomprising a plurality of vertical and horizontal rows of shapes eachbearing two dimensional symbols; b) effecting a spin command to causeone or more said columns to spin in a generally vertical planeresponsive to said spin command and so that each said column undergoes atransformation so that each column appears in three dimensions as eachsaid column is spinning; c) allowing said rows to spin to a halt suchthat rows of random symbols, icons, numbers or the like are displayed intwo dimensions; d) at the completion of said spinning of said columns insaid vertical plane and responsive to a spin command causing at leastone said rows to spin in a generally horizontal plane and to appear inthree dimensions while spinning; e) wherein at the conclusion of saidspinning of said rows, displaying in two dimensions at least one randomsymbol, letter, icon or number or combination of said symbols, letters,numbers, icons and comparing the symbol, letters, icon or numbers orcombinations of said symbols, icons or numbers to a predetermined pay orwin table or data base to determine the result of said game. 28 A methodaccording to claim 27 wherein, said rows or columns initially spinsimultaneously then stop spinning in succession from the top to thebottom, from left to right or from right to left such that the row orrows which are spinning are displayed in three dimensions and as eachrow comes to a halt, the symbols, icons, number in said rows aredisplayed in two dimensions whereupon the resultant two dimensionaldisplay is compared to a win or pay table or data base to determine andoutcome of said game.